Nikandros Thrace
Concept
Player: Cam
Chronicle: Golden Nights
Status: Semi-NPC
Circle: Fraternity of the Dark Horse
Concept: Liberator
Faction: Accursed
Occupation: Gladiator Warlord
Nature: Cavalier
Demeanor: Rebel
Apparent Age: 35
Real Age: 2,105
First Death: 22 BCE
Last Death: 1981
Last Rebirth: 2007
Attributes
Physical: Strength 5 (mighty), Dexterity 5 (athletic), Stamina 5 (formidable)
Social: Charisma 5 (commanding), Manipulation 3, Appearance 3
Mental: Perception 4 (canny), Intelligence 4 (genius), Wits 5 (resourceful)
Abilities
Talents: Alertness 5 (traps), Athletics 5 (running), Awareness 2, Brawl 5 (punches), Dodge 5 (duck), Intimidation 4 (military), Leadership 5 (military), Misdirection 2, Oral Expression 2, Subterfuge 3, Throwing 4 (spear)
Skills: Animal Ken 2, Archery 3, Blacksmith 2, Blind Fighting 3, Cooking 1, Drive 1, Etiquette 1, Fast-Draw 1, Firearms 2, Game Playing 2, Melee 5 (swords), Ride 3, Stealth 3, Survival 3, Technology 1
Knowledge: Academics 2, Alchemy 4 (cosmology), Bastet Lore 1, Cosmology 2, Culture 2, Demon Lore 1, Enigmas 2, Garou Lore 1, Investigation 1, Kindred Lore 1, Linguistics (bulgarian, french, german, greek, latin, ancient thracian, turkish) 4 (epithets), Medicine 1, Metaphysics 1, Military Science 5 (one-on-one), Mummy Lore 3, Occult 2, Politics 1, True Names 5 (anatomy)
Advantages
Theourgia: Celestia 4, Kemeia 5, Onoma 5, Styxia 3
Spells: Celestia: 1) Blessing of Ceres, Grip the Water, Weather Magic; 2) Read the Stars, Splitting the Abyss, Wall of Wind, Weather Magic; 3) Call the Stars, Smile of Theia, Weather Magic; 4) Cloak of Thunder, Rage of the Heavens, Weather Magic; Kemeia: 1) Drink of Seven Days’ Rest, Oil of Mending, Simple Elixirs, Simple Tonics; 2) Blood of the Snake, Incense of the Inner Will, Potion of Invigoration; 3) Complex Elixirs, Complex Tonics, Tincture of Deadliness; 4) Accelerated Potion of Invigoration, Celestial Punishment; 5) Potent Elixirs, Potent Tonics; Onoma: 1) Asking the Trees, Forgetting the Stone, Thoughts of the Wild; 2) Command the Beast, Inviting the Stone In, Mend Flesh; 3) Command the Thinking, Ouija, Minerva’s Pen; 4) Forgetting the Thunder, Fortify Flesh, Naming the Body’s Destruction; 5) Boon of Pluto, Forgetting the Person’s Name; Styxia: 1) Body Preservation, Stormwalk, Tremors of Mortal Flesh; 2) Peering Through the Last Gate, Revisit Death, Separate Eidolon; 3) Ameliorate Spirit, Separate Psyche
Backgrounds: Accursed Status 5, Arcane 2, Contacts 1, Journal 3, Resources 2, Tomb 2
Virtues: Memory 4, Joy 3, Integrity 5
Humanity: 6
Eidolon: 7
Psyche: 6
Willpower: 10
Merits: Light Sleeper (2)
Flaws: Faction Rival: Shemsu-Heru (1)
Miscellaneous Notes
True Names Known: Hand, Arm, Leg, Foot, Belly, Neck, Eyes, Mouth, Tongue, Heart, Head, Flesh, Mind; Granite, Slate, Limestone, Bullet, Tree, Flower, Grass, Wind, Lightning; Luck, Doom, Future, Past; Dog, Rat, Snake
Known Elixirs: Draught of the Ox, Monkey’s Dew, Blood of the Horse, Potion of the Sun, Eagle Tears, Priest’s Brew, Cobra Sweat
Banality (unusable): 6
Creativity: 3
Derangements: none
Combat
Style: Pankration (external/soft)
Special Maneuvers (Brawl): Axe Kick, Backbreaker, Dislocate Limb, Ducking Punch, Ear Pop, Elbow Smash, Flying Tackle, Grab Punch, Head Butt, Heel Stamp, Improved Pin, Joint Break, Joint Lock, Knee Strike, Lariat, Neckbreaker, Pin, Power Uppercut, Reversal, Suplex, Throw
Special Maneuvers (Dodge): Avoidance, Counter-Reversal, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Duck’n’Roll, Groundfighting, Jump, Kippup, Maritime Combat, Shoulder Smash
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Double-Strike, Entangle, Fleche, Flow Like Water, Great Blow, Impale, Jab, Lash, Offensive Parry, Parry, Riposte, Ripping Thrust, Slash, Smash, Sweep, Tandem Control, Thrust, Twisting Thrust, Vaulting Kick
Special Maneuvers (Mastery): Dual Weapons, Mastery of Weapons Form
Combinations (unarmed): Disarm/Head Butt/Throw; Deflecting Punch/Grab Punch/Joint Break; Displacement/Ear Pop/Neckbreaker; Ducking Punch/Power Uppercut/Knee Strike
Combinations (armed): Riposte/Slash/Twisting Thrust; Disarm/Flow Like Water/Great Blow; Double-Strike/Double-Strike/Great Blow; Bash/Smash/Sweep; Lash/Lash/Entangle
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Bows, Crossbows, Javelin, Slings, Thrown Blades, Thrown Weapons
Firearms Techniques: Archaic, Handguns, Heavy Weapons, Rifles
Common Weapons: Gladius (Diff. 5, Dmg: Str+2, Conceal: T), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P)
Armor: none
Experience Points:
Personality
What is this?
Career Class: Warrior
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Regain full senses before helping to end tyranny of modern era in anticipation of the Endtimes; 2) Defeat (personally if need-be) the real tyrants behind the throne
Short Term Goals: 1) Continue to enjoy his well-earned freedom; 2) Develop skills and magic to keep his liberty and help others find theirs
Religion: Animism
Politics: Technocracy
Sex: Heterosexual/Monogamous
Traits: Just, Cagey, Shrewd, Audacious, Intrepid, Valiant, Seasoned, Cultivated, Reflective, Legendary
Additional Notes: none
Back!