Vadim Kolek
Concept
Player: Cam
Chronicle: Visitors from the Past
Status: Semi-NPC
Circle: none
Concept: Cursed Hero
Faction: Others
Occupation: Bogatyr
Nature: Cavalier
Demeanor: Masquerader
Apparent Age: 28
Real Age: 1,063
First Death: 972
Last Death: 1990
Last Rebirth: 2005
Attributes
Physical: Strength 3, Dexterity 4 (agile), Stamina 4 (resilient)
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 3
Abilities
Talents: Alertness 2, Athletics 2, Awareness 1, Brawl 3, Dodge 4 (duck), Intimidation 1, Poetic Expression 1
Skills: Drive 1, Etiquette 1, Firearms 2, Meditation 1, Melee 4 (swords), Stealth 1
Knowledges: Academics 1, Cosmology 2, Enigmas 1, Garou Lore 4 (silver fangs), Investigation 1, Linguistics (norse, norwegian, russian) 2, Medicine 1, Mummy Lore 1, Occult 4 (curses), Spirit Lore 3, Stygia Lore 1
Advantages
Paths: Celestial 4, Necromancy 3
Spells: Celestial: 1) Grip the Water, Weather Magic; 2) Read the Stars, Weather Magic; 3) Call the Stars, Weather Magic; 4) Read the Tree of Life, Weather Magic; Necromancy: 1) Body Preservation, Separate Ka, Stormwalk; 2) Banish the Dead, Summon the Dead; 3) Separate Ba, Smite the Unruly Spirit
Backgrounds: Arcane 2, Journal 3, Resources 1, Tomb 1
Virtues: Memory 3, Joy 3, Integrity 5
Humanity: 6
Eidolon: 5
Psyche: 6
Willpower: 8
Merits: Code of Honor: chivalry (1)
Flaws: Hunted (4), Obsession: lifting the curse of Rebirth (2)
Miscellaneous Notes
Banality (unusable): 6
Creativity: 5
Derangements: none
Combat
Style: none (streetfighting)
Special Maneuvers (Brawl): Grab Punch, Head Butt, Heel Stamp, Lariat, Pin, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Kick Defense, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Dazing Blow, Disarm, Flow Like Water, Great Blow, Offensive Parry, Parry, Riposte, Slash, Thrust
Combinations (unarmed): Disarm/Sword Hand/Throw; Deflecting Punch/Grab Punch/Pin
Combinations (armed): Disarm/Flow Like Water/Great Blow; Riposte/Thrust/Great Blow; Offensive Parry/Slash/Slash
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: none
Firearms Techniques: Archaic, Handguns, Rifles, Shotguns
Common Weapons: Broad Sword (Diff. 5, Dmg: Str+4, Conceal: T, Accur. +1, Init. –1), Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1)
Armor: none
Experience Points:
Personality
What is this?
Career Class: Vagabond
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) End the curse of his unnatural immortality; 2) Help the Silver Fangs (and other Garou) defeat the Wyrm
Short Term Goals: 1) Research local spirit entities for clues; 2) Find a sympathetic ally among his former tribe
Religion: Animism
Politics: Autocracy
Sex: Heterosexual/Monogamous
Traits: Desperate, Paranoid, Cursed, Modest, Determined, Polite, Noble, Heroic, Old-Fashioned
Additional Notes: none